GSAP Demo Hub Inspired Showcase

Next-Gen SVG Shape Morphing

Transform any vector shape into another. Complete with technique badges, under-the-hood explanations, and creative UI patterns inspired by GSAP MorphSVG demos.

Type 1: CSS d:path

Compositor thread, 120 FPS. Requires matching node counts.

Type 2: JS Bezier

Point normalizer. Morph ANY shape with custom elastic physics.

Type 3: SVG Gooey

GPU shader rasterizer. Organic fluid & metaball fusion.

Type 4: Clip-Path

Morphing vector mask clipping gradient/image media.

TYPE 2: JS Bezier Normalization Engine
Progress: 0% Sampling: 12 Bezier Curves
Select Target Vector Shape:

🧬 Universal Node Normalization Math

🔍 Why Type 2 (JS Bezier Normalization)? Unlike rigid CSS, JavaScript interpolates between shapes with completely different node structures (e.g., a 5-point Star to a smooth Heart or Monster). The engine converts all path commands into 12 cubic Beziers ($12 \times 4$ control coordinates) and interpolates them frame-by-frame via requestAnimationFrame.
Morph Transition Duration: 1200ms
GSAP-Style Physics Easing: Elastic Bounce
Live Interpolated Path Data
M 150 20 C 155 45, 175 95, 180 100 ...
TYPE 2: JS Bezier + TYPE 1: CSS Color

🌅 GSAP Day-to-Night Scene Morph

Sun morphs into a Crescent Moon while mountain range vectors and sky colors transition smoothly.

💡 Under the Hood: Hybrid Morphing The Sun-to-Moon transform uses Type 1 CSS Path interpolation because both shapes were engineered with matching 4-cubic curve structures. Sky colors and hill lighting use standard CSS transitions.
TYPE 3: SVG Gooey Matrix Filter

💧 GSAP Liquid Button & Gooey Fusion

Buttons deform organically like viscous fluid when hovered or clicked using matrix thresholding.

💡 Under the Hood: Pixel Shader Matrix Does NOT recalculate vector line paths! Applies <feGaussianBlur> and <feColorMatrix values="... 19 -9"/> over primitive moving circles to fuse them smoothly at a pixel raster level.
TYPE 1: Native CSS d: path()

🎭 Character Mood Expression Morph

Smooth face mouth vector morphing between Happy, Surprised, Wink, and Sad moods.

💡 Under the Hood: 120 FPS Native CSS Because every face expression path was written using identical Quadratic curve syntax (M ... Q ...), modern browser engines transition the path on the GPU compositor thread without running JS frame loops.
TYPE 4: Morphing Vector Clip-Path Mask

🖼️ Morphing Clip-Path Media Mask

An animated vector shape dynamically crops and reveals colorful underlying background media.

VECTOR MASK REVEAL
💡 Under the Hood: SVG <clipPath> Framing The SVG `` serves as an interactive CSS `clip-path: url(#morphClipPath)`. As the path morphs, it smoothly alters the viewport boundary cropping rich photos or canvas streams.

🎯 UI Micro-Interactions Morph Gallery

Click any icon to trigger smooth state-to-state vector morphing

ALL EXAMPLES = TYPE 1: Native CSS d: path()
📘 Architectural Playbook

SVG Morphing Technique Guide

How to choose between Native CSS, JS Normalization, SVG Gooey Filters, and Masking for your web applications.

Feature Matrix & Technical Comparison

Choosing the optimal vector morphing strategy

Technique Node Matching Required? Hardware Workload Best Use Case
TYPE 1 Native CSS d: path() YES (Exact command match) 120 FPS (GPU Compositor) UI Icons (Play/Pause, Sun/Moon, Menu/Close)
TYPE 2 Cubic Bezier Normalization (JS) NO (Auto-normalized in JS) 60–120 FPS (CPU + Main Thread) Arbitrary shape morphing (Star ➔ Heart ➔ Shield ➔ Monster)
TYPE 3 SVG Gooey Matrix Filter NO (Pixel thresholding) GPU Pixel Shader Heavy Liquid metaballs, organic fluid buttons, splash loaders
TYPE 4 SVG Morphing Clip-Path Mask Depends on Morph Engine GPU Mask Compositor Framing hero images, video reveals, interactive masks